![]() ![]() Rowling's Harry Potter novels, while having also done the cover art for Insomniac Games' Resistance 3. ![]() While no other details about Moss' role at Valve were revealed just yet, it shouldn't be too much of a surprise that Moss would be joining Valve after Campo Santo-the developer behind Firewatch and the upcoming In the Valley of Gods- was acquired by the company to work on new projects, while continuing development on In the Valley of Gods.Īside from his work on Firewatch, Moss has been known internationally for a variety of illustrations and graphic design projects such as cover designs for J.K. Graphic designer and artist Olly Moss, who served as one of the main artists on Campo Santo's Firewatch, revealed that he will be working at Valve in the near future, presumably to head up art (in some capacity) on the studio's new upcoming projects. I don’t know about you guys, but I hope to see a lot more from this team in the (hopefully very, very near) future.When it originally released in 2016, the adventure game Firewatch not only stood out for its unique story and compelling narrative, but also stood out for a unique art style that truly captured the look and beauty of the American frontier, with one of the game's lead creatives set to bring his art to Valve. And thank you for the beautiful visuals, Olly Moss. So congratulations on the amazing game, Campo Santo. When your designers are less stressed than they are excited and motivated? It comes across in a game, or any creation, really.Īnd then you get stuff like this: Courtesy of Campo Santo Sarah Laceys stylistically repetitive hand work focuses on a drippy, slimy pattern in. This game more than likely avoided the immense pressures that can stifle AAA games, which helps, but also had true passion behind it. “I’ve never been so passionate about a project as I am with this and I’ve never creatively clicked with a team so well.” The best and most telling part though comes from a blog post on Olly Moss’s blog where he said: Concept art courtesy of Blurppy and Olly Moss While the big, AAA games like Halo and Call of Duty are stunning in their own right and have truly set new standards for video game graphics, the rise of the indie gaming industry is where true artistic experimentation, expression, and beauty thrives. Although we’re not sure whether this video game makes you want to “ Disconnect to Reconnect” and “ Visit Your National Parks” like “ Yosemite” more or whether the creepy mental trip factor makes you want to visit them less.Īll we know is it’s dang beautiful. The atmosphere is so beautifully rich, detailed, and uniquely designed. Large contemporary painting would be ideal for a living room. Concept art courtesy of Blurppy and Olly Moss Firewatch Original Abstract Acrylic on Gallery Wrapped Canvas by USMC Veteran Artist in Oregon. While the story is a mental trip in itself, the art just takes it to a whole ‘nother level. Olly Moss’s designs in Firewatch are so beautiful that every shot, every angle, every moment could be a computer screensaver. ![]() Which keeps you constantly questioning whether you can trust Henry in his distressed mental state. On top of that, however, the reason why Henry is “getting away from it all” is because his wife is super ill. Yet there is a powerful tension between its theme of the exquisite joy. But after kids start setting off fireworks, leaving threatening messages, and ransack his tower, he discovers that something strange is going on. The beauty of 'Fire Watch' rests as much in its language as in its thematic content. In Firewatch, you play Henry – a guy working in a Firewatch tower to get away from it all in the wilderness of Wyoming in 1989, just his walkie talkie connecting him to the outside world. It’s as much an artistic experience as it is a narrative one.Īnd the concept art is equally incredible. People freaked out about it on Twitter when it first came out, and for good reason. Firewatchis a hot new experiential video game – pun not initially intended – by Campo Santo. We gotta talk about this GD VG for a second. As with any art form, it’s constantly evolving.Īnd peeps, if you’ve been in a cave for the last few months (if you have, that’s awesome, let’s hear about it), you haven’t seen the latest in the video game artvolution: Firewatch. well as on vinyl record featuring beautiful cover art by the talented Olly Moss. It’s no debate anymore that video games are an art form…in fact, it’s shocking that it ever was. Original score to Firewatch, developed by Campo Santo, with music composed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |